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Actura Curriculum STEAM Ability 2 Topic 3 Curriculum, Teaching Resources, Program Design, and other Learning Materials. Only for School.

Actura Curriculum STEAM Ability 2 Topic 3 Curriculum, Teaching Resources, Program Design, and other Learning Materials. Only for School.
Special price: Special price:
$28 16  +GST $32 38  inc GST
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Actura Curriculum STEAM Ability 2 Topic 3 Curriculum, Teaching Resources, Program Design, and other Learning Materials. Only for School.

Complimentary with Robotic Arm Extension Kit Purchase.
ON SPECIAL

Actura Curriculum STEAM Ability 2 Topic 3 Curriculum, Teaching Resources, Program Design, and other...

Special price: Special price:
$28 16 $32 38
 +GST  inc GST
Ends in --, while stocks last!

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Delivery: Order now and it ships on 26/11/2020 When will I receive it?
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Features

NOTE: Complimentary with Robotic Arm Extension Kit Purchase.

Powerpoint teaching resources, program design, and other learning materials.

Curriculum Comes First

The CASE robotic curriculum is designed with clear learning outcomes in mind. On each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students' learning outcomes.

The CASE robotic curriculum covers the learning requirements from preschool-age to year 13 students. Respective teaching resources and program design are available for each topic and unit, to provide educators the baseline resource to adapt to their individual classroom requirements. Aimed to be global excellence and locally compliant, the CASE robotic curriculum aligns to NCEA (National Certificate of Educational Achievement) syllabus requirements. Ultimately, the CASE robotic curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.

FlipRobot Learning Kit

Innovatively designed to deliver CASE robotic curriculum requirements. FlipRobot aims to deliver the goal of 'one student, one robot' so that each student has their individual robot companion throughout their robotic STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotic curriculum. Intricately designed extension kits will expand the endless possibilities for each topic's learning outcomes.

 

FlipEye

Bring FlipRobot E300 to life with personalised expressions by rotating the FlipEye eyelids and create the best learning companion.

 

Variable Control-board

Learn basic programming logic with E300, by adjusting the variable control board's dials. Using a combination of the variable control-board and FlipCode programming environment, students can unleash and explore complex coding solutions.

 

FlipBrain

With an Arduino micro-controller at the core of FlipBrain, E300 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.

Specifications

Manufacturer Part No: CURSA2318001 Brand: Actura Product Type: STEAM Ability 2
UPC - Product Family: Curriculum Shipping Weight: 0.8 kg
PB Part No: TOYACU0019 Product Model: -

Warranty: 12 months local warranty *
* Warranty period is as stated above unless the manufacturer has chosen to specify a longer period.
All warranties are return to base unless otherwise specified.

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Actura Curriculum STEAM Ability 2 Topic 3 Curriculum, Teaching Resources, Program Design, and other Learning Materials. Only for School.

Complimentary with Robotic Arm Extension Kit Purchase.
  • Brand: Actura
  • MPN: CURSA2318001
  • Part #: TOYACU0019
  • UPC:
Special price: $28.16 Excluding GSTSpecial price:$32.38 Including GST
Date Created: 06:52, 25-10-2020
Product URL: https://www.pbtech.co.nz/product/TOYACU0019/Actura-Curriculum-STEAM-Ability-2-Topic-3-Curricul
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Features

NOTE: Complimentary with Robotic Arm Extension Kit Purchase.

Powerpoint teaching resources, program design, and other learning materials.

Curriculum Comes First

The CASE robotic curriculum is designed with clear learning outcomes in mind. On each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students' learning outcomes.

The CASE robotic curriculum covers the learning requirements from preschool-age to year 13 students. Respective teaching resources and program design are available for each topic and unit, to provide educators the baseline resource to adapt to their individual classroom requirements. Aimed to be global excellence and locally compliant, the CASE robotic curriculum aligns to NCEA (National Certificate of Educational Achievement) syllabus requirements. Ultimately, the CASE robotic curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.

FlipRobot Learning Kit

Innovatively designed to deliver CASE robotic curriculum requirements. FlipRobot aims to deliver the goal of 'one student, one robot' so that each student has their individual robot companion throughout their robotic STEAM journey. FlipRobot offers a range of learning kits to cater for each level of the CASE robotic curriculum. Intricately designed extension kits will expand the endless possibilities for each topic's learning outcomes.

 

FlipEye

Bring FlipRobot E300 to life with personalised expressions by rotating the FlipEye eyelids and create the best learning companion.

 

Variable Control-board

Learn basic programming logic with E300, by adjusting the variable control board's dials. Using a combination of the variable control-board and FlipCode programming environment, students can unleash and explore complex coding solutions.

 

FlipBrain

With an Arduino micro-controller at the core of FlipBrain, E300 is ready to perform and operate the intelligent codes written by students. Inputs and outputs are clearly labelled, making it simple for students to accurately connect different wires and electronic modules.

Specifications

Date Created: 06:52, 25-10-2020
Product URL: https://www.pbtech.co.nz/product/TOYACU0019/Actura-Curriculum-STEAM-Ability-2-Topic-3-Curricul
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